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PC Gamer 2.11
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PCGAMER Disc 2.11 DEC 1996.iso
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DARKFORC
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OPJUST1A.ZIP
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OPJUST.GOB
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SECBASE.BAK
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Text File
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1994-08-27
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32KB
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1,519 lines
INF 1.0
LEVELNAME SECBASE
items 450
item: sector name: kyle_vue
seq
class: elevator move_floor
event_mask: 0
speed: 5
stop: @0 2
message: 0 landingpad wakeup
stop: @0.1 3
page: 1 m02kyl01.voc
stop: @0.2 2
page: 2 m12jan02.voc
stop: @3 terminate
seqend
item: sector name: hellojan
seq
class: elevator change_light
event_mask: 004
stop: 25 hold
stop: 25.1 3
page: 1 m11kyl04.voc
stop: 25.2 2
page: 2 m11jana6.voc
stop: 25.3 terminate
seqend
item: sector name: atroc2
seq
class: trigger
event_mask: 4
text: 800
seqend
item: sector name: boba
seq
class: trigger
event_mask: 4
text: 806
seqend
item: sector name: atroc
seq
class: elevator change_light
event_mask: 004
stop: 0 hold
stop: 1 hold
message: 1 goals next_stop
text: 800
stop: 2 terminate
seqend
item: sector name: complete
seq
class: elevator change_light
event_mask: 0
speed: 0
stop: 0 hold
stop: @1 hold
text: 803
stop: @2 hold
text: 803
stop: @3 hold
text: 804
stop: @4 complete
text: 805
seqend
item: sector name: goals
seq
class: elevator change_light
event_mask: 0
speed: 0
stop: 0 hold
stop: 1 hold
message: 1 complete complete 1
message: 1 complete next_stop
stop: 2 hold
message: 2 complete complete 2
message: 2 complete next_stop
stop: 3 hold
message: 3 complete complete 3
message: 3 complete next_stop
stop: 4 terminate
seqend
item: sector name: code1.1
seq
class: elevator scroll_wall
event_mask: 32
angle: 0
speed: 0
start: 5
stop: 00 hold
message: 0 xx-1.2 next_stop
stop: 16 hold
message: 1 xx-1.2 prev_stop
stop: 32 hold
message: 2 xx-1.0 next_stop
stop: 48 hold
message: 3 xx-1.1 next_stop
message: 3 xx-1.0 prev_stop
stop: 64 hold
message: 4 xx-1.1 prev_stop
stop: 80 hold
stop: 96 hold
stop: 112 hold
seqend
item: sector name: code1.2
seq
class: elevator scroll_wall
event_mask: 32
angle: 0
speed: 0
start: 7
stop: 00 hold
stop: 16 hold
message: 1 xx-1.2 next_stop
stop: 32 hold
message: 2 xx-1.2 prev_stop
stop: 48 hold
message: 3 xx-1.0 next_stop
message: 3 xx-1.1 next_stop
stop: 64 hold
message: 4 xx-1.1 prev_stop
message: 4 xx-1.0 prev_stop
stop: 80 hold
stop: 96 hold
stop: 112 hold
seqend
item: sector name: code1.3
seq
class: elevator scroll_wall
event_mask: 32
angle: 0
speed: 0
start: 1
stop: 00 hold
stop: 16 hold
stop: 32 hold
message: 2 xx-1.2 next_stop
stop: 48 hold
message: 3 xx-1.1 next_stop
message: 3 xx-1.2 prev_stop
stop: 64 hold
message: 4 xx-1.1 prev_stop
message: 4 xx-1.0 next_stop
stop: 80 hold
message: 5 xx-1.0 prev_stop
stop: 96 hold
stop: 112 hold
seqend
item: sector name: xx-1.1
seq
class: elevator move_floor
event_mask: 0
speed: 0
sound: 1 0
sound: 2 0
sound: 3 0
stop: @0 hold
stop: @1 hold
stop: @2 hold
message: 2 cell-1.0 goto_stop 0
stop: @3 hold
message: 3 cell-1.0 goto_stop 1
seqend
item: sector name: xx-1.2
seq
class: elevator move_floor
event_mask: 0
speed: 0
sound: 1 0
sound: 2 0
sound: 3 0
stop: @0 hold
stop: @1 hold
stop: @2 hold
message: 2 cell-1.1 goto_stop 0
stop: @3 hold
message: 3 cell-1.1 goto_stop 1
seqend
item: sector name: xx-1.3
seq
class: elevator move_floor
event_mask: 0
speed: 0
sound: 1 0
sound: 2 0
sound: 3 0
stop: @0 hold
stop: @1 hold
stop: @2 hold
message: 2 cell-1.2 goto_stop 0
stop: @3 hold
message: 3 cell-1.2 goto_stop 1
seqend
item: sector name: cell-1.0
seq
class: elevator move_ceiling
event_mask: 0
stop: @00 hold
stop: @12 hold
seqend
item: sector name: cell-1.2
seq
class: elevator move_ceiling
event_mask: 0
stop: @00 hold
stop: @12 hold
seqend
item: sector name: cell-1.1
seq
class: elevator morph_move1
event_mask: 0
angle: 180
stop: @0 hold
stop: @14 hold
speed: 5
seqend
item: sector name: react3
seq
class: trigger
event_mask: 32
client: SeqDummy3
class: elevator scroll_wall
event_mask: 0
speed: 0
angle: 0
stop: 192 hold
stop: 128 hold
stop: 064 hold
seqend
item: sector name: SeqDummy3
seq
class: elevator move_floor
event_mask: 0
speed: 0
stop: @0 hold
stop: @1 0
message: 1 Seq.Oscillator3 master_on
message: 1 Seq.Placed3
page: 1 m16kyl06.voc
message: 1 dtelev next_stop
message: 1 spinner2 next_stop
message: 1 goals next_stop
stop: @2 terminate
seqend
item: sector name: Seq.Oscillator3
seq
class: elevator move_floor
event_mask: 0
master: off
speed: 0
sound: 1 0
sound: 2 0
sound: 3 0
stop: @0 0.5
message: 0 react3 goto_stop 1
stop: @1 0.5
message: 1 react3 goto_stop 2
seqend
item: sector name: Seq.Placed3
seq
class: trigger
event_mask: 0
text: 450
seqend
item: sector name: dtelev
seq
class: elevator move_ceiling
event_mask: 0
stop: @00 hold
stop: @20 hold
seqend
item: sector name: tie1
seq
class: elevator change_light
event_mask: 0
stop: 32 5
stop: 5 2
seqend
//////////////////////////////////////////////////////
item: sector name: cell51
seq
class: elevator move_ceiling
event_mask: 0
speed: 5
stop: @0 hold
message: 0 cellkey(3) done
stop: @+8 40
seqend
item: sector name: cell41
seq
class: elevator move_ceiling
event_mask: 0
speed: 5
stop: @0 hold
message: 0 cellkey(4) done
stop: @+8 100
seqend
item: sector name: cell31
seq
class: elevator move_ceiling
event_mask: 0
speed: 5
stop: @0 hold
stop: @+8 hold
seqend
item: sector name: cell21
seq
class: elevator move_ceiling
event_mask: 0
speed: 5
stop: @0 hold
stop: @+8 hold
seqend
item: sector name: cell11
seq
class: elevator move_ceiling
event_mask: 0
speed: 5
stop: @0 hold
stop: @+8 hold
seqend
item: line name: cellkey num: 3
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cell51
seqend
item: line name: cellkey num: 4
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cell41
seqend
item: line name: cellkey num: 5
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cell31
seqend
item: line name: cellkey num: 6
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cell21
seqend
item: line name: cellkey num: 7
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cell11
seqend
////////////////////////////////////////////
item: sector name: labdoor
seq
class: elevator door_mid
event_mask: 32
addon: 0
addon: 1
seqend
item: sector name: v_switch1
seq
class: elevator move_floor
speed: 50
stop: 0 0
stop: 0.5 0.25
stop: 1 hold
message: 2 cargodoor master_on
message: 2 entry1(7) done
stop: 0.5 0.25
stop: 2 hold
message: 3 cargodoor master_off
message: 3 entry1(7) done
seqend
item: line name: entry3 num: 5
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: elevup1
message: next_stop
seqend
item: line name: entry4 num: 7
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: elevup1
message: next_stop
seqend
item: line name: entry5 num: 8
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: elevup1
message: next_stop
seqend
item: line name: spinsw1 num: 3
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: spinner
client: reactor
message: next_stop
seqend
item: sector name: spinner
seq
class: elevator move_floor
event_mask: 0
stop: -200 hold
stop: -100 20
message: 0 spinsw1(3) done
speed: 10
seqend
item: sector name: spinner2
seq
class: elevator move_floor
event_mask: 0
stop: -200 hold
stop: -100 hold
speed: 10
seqend
item: sector name: reactor
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 spinsw1(3) done
stop: @+16 hold
seqend
item: line name: rdoors num: 9
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: rdoor
seqend
item: sector name: rdoor
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 rdoors(9) done
stop: @+16 hold
seqend
item: sector name: elevup1
seq
class: elevator move_floor
event_mask: 48
stop: @40 hold
message: 0 entry3(5) done
message: 0 entry4(7) done
message: 0 entry5(8) done
stop: @25 hold
message: 1 entry3(5) done
message: 1 entry4(7) done
message: 1 entry5(8) done
stop: @0 hold
message: 2 entry3(5) done
message: 2 entry4(7) done
message: 2 entry5(8) done
speed: 10
seqend
item: sector name: secelev
seq
class: elevator move_floor
event_mask: 52
stop: -4 hold
stop: -50 20
speed: 10
seqend
item: sector name: elevup2
seq
class: elevator move_floor
event_mask: 36
stop: 40 hold
stop: 56 20
speed: 10
seqend
item: sector name: elevdn3
seq
class: elevator move_floor
event_mask: 36
stop: 70 hold
stop: -100 20
speed: 20
seqend
item: sector name: maintelev
seq
class: elevator move_floor
event_mask: 52
stop: 40 hold
stop: -110 20
speed: 10
seqend
item: sector name: sechatch1
seq
class: elevator move_floor
event_mask: 48
key: blue
stop: 8 hold
stop: 6 2
message: 1 goals next_stop
stop: 4 terminate
speed: 2
seqend
item: sector name: controld1
seq
class: elevator move_ceiling
event_mask: 48
key: red
stop: @0 hold
stop: @+8 20
speed: 10
seqend
item: sector name: cdoor3
seq
class: elevator morph_move1
master: off
event_mask: 0048
angle: 270
stop: 0 hold
stop: 25 10
speed: 10
seqend
item: line name: control1 num: 5
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cdoor3.1
seqend
item: sector name: cdoor3.1
seq
class: elevator move_floor
event_mask: 0
stop: @0 hold
stop: @1 5
message: 1 cdoor3 master_on
stop: @3 Terminate
seqend
item: sector name: slider1
seq
class: elevator morph_move1
event_mask: 0048
angle: 180
stop: 0 hold
stop: 8 5
speed: 10
seqend
item: sector name: blkhead1
seq
class: elevator morph_move1
event_mask: 0048
angle: 180
stop: 0 hold
stop: 14 5
speed: 5
seqend
item: sector name: blkhead2
seq
class: elevator morph_move1
key: yellow
event_mask: 0048
angle: 180
stop: 0 hold
stop: 14 5
speed: 5
seqend
item: sector name: blkhead3
seq
class: elevator morph_move1
event_mask: 0048
angle: 0
stop: 0 hold
stop: 14 5
speed: 5
seqend
item: sector name: slider2
seq
class: elevator morph_move1
event_mask: 0
angle: 180
stop: 0 hold
message: 0 letmein(6) done
message: 0 slidsw(5) done
stop: 8 5
speed: 10
seqend
item: line name: letmein num: 6
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: slider2
seqend
item: line name: slidsw num: 5
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: slider2
seqend
item: line name: letmein num: 3
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: edoor1
seqend
item: sector name: edoor1
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 letmein(3) done
stop: @+8
seqend
....
item: line name: barroom num: 3
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: bdoor1
seqend
item: sector name: fan1
seq
class: elevator scroll_wall
event_mask: 0
speed: 0
angle: 0
stop: 000 0
stop: 064 0
seqend
item: sector name: fan2
seq
class: elevator scroll_wall
event_mask: 0
speed: 0
angle: 0
stop: 000 0
stop: 064 0
seqend
item: sector name: fan3
seq
class: elevator scroll_wall
event_mask: 0
speed: 0
angle: 0
stop: 000 0
stop: 064 0
seqend
item: sector name: bdoor1
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 barroom(3) done
stop: @+8
seqend
item: sector name: cargodoor
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 entry1(7) done
message: 0 doorout(2) done
stop: @+8
seqend
item: line name: entry1 num: 7
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cargodoor
seqend
item: line name: doorout num: 2
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cargodoor
seqend
item: line name: entry3 num: 6
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cdoor2
seqend
item: line name: customs num: 7
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cdoor1
client: cdoor2
client: voclev1
seqend
item: sector name: cdoor1
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 customs(7) done
message: 0 entry2(13) done
stop: @+8
seqend
item: sector name: cdoor2
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 customs(7) done
message: 0 entry3(6) done
stop: @+8
seqend
item: sector name: voclev1
seq
class: elevator move_floor
event_mask: 0
speed: 5
stop: @0 hold
stop: @0.1 3
stop: @0.2 4
page: 1
stop: @0.3 8
page: 2 m11jan04.voc
stop: @0.4 4
page: 3 takeoff1.voc
stop: @0.5
page: 4 m02kyl01.voc
stop: @0.6 2
page: 5 m02kyl01.voc
stop: @.7 3
page: 6 m08kyl05.voc
stop: @8 terminate
seqend
item: line name: entry2 num: 13
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cargomain
client: cdoor1
seqend
item: sector name: cargomain
seq
class: elevator move_ceiling
event_mask: 0
stop: @0 hold
message: 0 entry2(8) done
message: 0 hall1(1) done
stop: @+8
seqend
item: sector name: teevee1
seq
class: elevator scroll_wall
event_mask: 0
speed: 0
angle: 0
stop: 0 2
stop: 43 3
stop: 86 1
stop: 0 2
stop: 43 1
stop: 86 3
seqend
item: sector name: cargoelev
seq
class: elevator move_floor
event_mask: 52
stop: 0 hold
stop: 50 hold
speed: 10
seqend
item: line name: hall1 num: 1
seq
class: trigger switch1
entity_mask: *
event_mask: 272
client: cargomain
seqend
item: sector name: convey1
seq
class: elevator scroll_floor
angle: 270
speed: 10
seqend
item: sector name: trash2
seq
class: elevator move_floor
event_mask: 52
stop: 58 hold
stop: -70 20
speed: 60
seqend
item: sector name: shall
seq
class: elevator scroll_floor
angle: 0
speed: 30
seqend
item: sector name: shall1
seq
class: elevator scroll_floor
angle: 270
speed: 20
seqend
item: sector name: sewer1
seq
class: elevator scroll_floor
angle: 230
speed: 10
seqend
item: sector name: sewer2
seq
class: elevator scroll_floor
angle: 260
speed: 10
seqend
item: sector name: sewer3
seq
class: elevator scroll_floor
angle: 290
speed: 10
seqend
item: sector name: sewer4
seq
class: elevator scroll_floor
angle: 310
speed: 10
seqend
item: sector name: sewer5
seq
class: elevator scroll_floor
angle: 10
speed: 10
seqend
item: sector name: sewer6
seq
class: elevator scroll_floor
angle: 45
speed: 10
seqend
item: sector name: sewer1
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer2
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: fakeout
seq
class: elevator scroll_wall
angle: 180
speed: 50
seqend
item: sector name: sewer3
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer4
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer5
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer6
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
.......
item: sector name: sewer7
seq
class: elevator scroll_floor
angle: 35
speed: 10
seqend
item: sector name: sewer8
seq
class: elevator scroll_floor
angle: 35
speed: 10
seqend
item: sector name: sewer9
seq
class: elevator scroll_floor
angle: 45
speed: 10
seqend
item: sector name: sewer10
seq
class: elevator scroll_floor
angle: 0
speed: 10
seqend
item: sector name: sewer11
seq
class: elevator scroll_floor
angle: 270
speed: 10
seqend
item: sector name: sewer12
seq
class: elevator scroll_floor
angle: 270
speed: 10
seqend
item: sector name: sewer7
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer8
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer9
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer10
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer11
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer12
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: sewer13
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: outside
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
......
item: sector name: st1
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st2
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st3
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st4
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st5
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st6
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st7
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st8
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st9
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st10
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st11
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st12
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st13
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st14
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st15
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st16
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: st17
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
//////
item: sector name: bsew1
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew2
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew3
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew4
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew5
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew6
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew7
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew8
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew9
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew10
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew11
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew12
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
.......
item: sector name: bsew7
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew8
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew9
seq
class: elevator scroll_floor
angle: 255
speed: 10
seqend
item: sector name: bsew10
seq
class: elevator scroll_floor
angle: 270
speed: 10
seqend
item: sector name: bsew11
seq
class: elevator scroll_floor
angle: 330
speed: 10
seqend
item: sector name: bsew12
seq
class: elevator scroll_floor
angle: 365
speed: 10
seqend
item: sector name: bsew1
seq
class: elevator scroll_floor
angle: 0
speed: 10
seqend
item: sector name: bsew2
seq
class: elevator scroll_floor
angle: 0
speed: 10
seqend
item: sector name: bsew3
seq
class: elevator scroll_floor
angle: 350
speed: 10
seqend
item: sector name: bsew4
seq
class: elevator scroll_floor
angle: 300
speed: 10
seqend
item: sector name: bsew5
seq
class: elevator scroll_floor
angle: 220
speed: 10
seqend
item: sector name: bsew6
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
...................................
item: sector name: bsew13
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew14
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew15
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew16
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew17
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew18
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew19
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew20
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew21
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew22
seq
class: elevator scroll_wall
angle: 0
speed: 50
seqend
item: sector name: bsew13
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew14
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew15
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew16
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew17
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew18
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew19
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew20
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew21
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: bsew22
seq
class: elevator scroll_floor
angle: 200
speed: 10
seqend